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FPS : UnRuly
. Game Designer & Level Designer

Creation of an FPS on Unity from the concept to the development of a finished product in 4 months.

The game is inspired by old school FPS games like DOOM and Unreal Tournament. The player experiences great freedom of movement in a high pressure atmosphere.

I contributed to the creation of mechanics, level design, sound and UI design throughout the project.

 

UnRuly won the Jury Prize (made up of professionals from Warner and EA companies) and was presented at Montreal Joue to the public.

Level Design Process

AI System Samples

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